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000096_owner-lightwave-l _Sun Jul 10 13:37:57 1994.msg
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1995-03-23
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Received: by mail.netcom.com (8.6.8.1/Netcom) id NAA04713; Sun, 10 Jul 1994 13:07:37 -0700
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Date: Sun, 10 Jul 94 13:06 PDT
To: LightWave List <lightwave-l@netcom.com>
From: Ivan I <ESRLPDI@MVS.OAC.UCLA.EDU>
Subject: Lightwave 3.5 demo'd at LA Toaster User's Group
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Hola -
Various Newtek folk were demoing the Flyer and Lightwave 3.5 yesterday, and
there were a couple things I thought I'd pass along, including a tip as to how
to put on envelope on displacement mapping.
Firstly, in Modeler, there's now 10 layers as opposed to 8, but the biggest
change is a new tool called Metaform, apparently as a cross between metaballs
and freeform deformations. It is a little difficult to describe without
seeing it demo'd, but basically it's kind of an organic subdivide which
produces beautiful C2 continuous splines for no-problem rendering. The
younger Stranahan brother demonstrated this by building a very nice, very
fluid car body from an extrememely simple and ugly basic car shaped multi-
segmented box, by metaforming it repeatedly. He also had a very boxy STNG
Enterprise which, when metaformed, looked damn good, with all the requisite
slinky curves. A damn sight easier than spline cages, and apparently
excellent for character animation, in that it's much easier to create the
characters along traditionally cartoony lines. In fact, he claimed that
Will Vinton studios had now switched to LightWave over Animation:Master.
Jason Linhart has apparently mastered the technique involved, creating
everything from dinosaur heads to Mickey Mouse with metaforming.
Modeler allows you to hide points & polys now.
Additionally, modeler and LightWave now sport 8 color interfaces for
sub-4000s if you want it, so that selected options are yellow and the
visual representations become that much clearer since selected points/polys
are now colored. Also, several working resolutions are supported in layout
at least, for those with graphics cards. Objects in layout can be displayed
as bounding boxes, points, or with half the polygons, and these are all
selectable on a per-object basis. They can also be made entirely invisible.
Flares can now be faded as they move off into the distance w/o an envelope.
Show Lights is now selected from the Scene menu, not options. Two new proced-
ural textures, Crust & Bumpray (?) are included from the Essence set by Steve
Worley. External support for using Essence directly is expected for 4.0.
Output resolutions are now completely customizable, up to 16k x 16k.
Two great additions are Add Child Bone, which creates hierarchys on the fly,
and automatic keyframe adjustment -- if you move something, it stays there,
no need to hit the return key anymore. The motion path will now update
instantly, rather than waiting for you to set a keyframe. This will likely
be confusing at first, but should save lots of wrist motion.
As for displacement mapping, there is a way to create an envelope for it,
but apparently Allen Hastings was not happy with it's inelegance, so it's
not widely touted. Looks fine to me, though. Simply, once you've set the
object with a displacement map, go to the Polygon Size button and use that
as the envelope control, setting values from 0 to 1 for strength of the
displacement effect. Works very nicely, and apparently goes all the way
back to 3.0; 3.5 isn't necessary for that.
Oh yes, and John gross will now be doing the LightWave / Modeler sections
of the manual, so we were told to expect it to be very heavy on tutorials.
No offense to Lee Stranahan, but that makes me look forward to it even more.
My apologies for any inadvertant mistakes, this as clear as I could remember
and decipher my handwriting.
Ivan I